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4th Int'l AAAI Conference on Weblogs and Social Media

May 23-26, 2010, George Washington University, Washington, DC

Sponsored by the Association for the Advancement of Artificial Intelligence.

ICWSM 2010 Blog

Wednesday, December 23, 2009


Welcome to the ICWSM 2010 Blog!

As in past years, we will be using this space for announcements.

For ICWSM 2010, we've got a wonderful venue at George Washington University, and we've got the beginnings of a great technical program. We were lucky to get two great speakers for our keynote talks - Michael Kearns of U Penn and Bob Kraut of CMU. Departing from tradition, our third invited talk will be replaced by an hour-long invited session featuring talks by three prominent social scientists James Pennebaker (Dept Psychology, U Texas), Nicole Ellison (Dept Telecomm, Mich State), and S. Craig Watkins (Dept Radio, TV, Film, U Texas). As in previous years, we're looking forward to a panel discussion - this time with three speakers that will discuss the role of social media in government (and vice versa): Macon Phillips, teh Head of New Media in the White House; Don Burke, who developed the CIA's Intellipedia project; and Haym Hirsh, the director of NSF's IIS division. We also have a strong tutorial program lined up (details will follow), and as in past years, there will be an ICWSM data challenge and corresponding workshop.

Of course, what we really need to make the conference successful will be technical contributions from all of you! The paper submission site is already open, and will be open through January 8th. We're hoping for another excellent crop of strong submissions this year.If you are a prospective author, be warned that is deadline is firm. If you're on the PC, we will be opening bidding for papers as soon as possible after the 8th.

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Health is divided into two general categories. Physical health and mental health. These two dimensions are connected and have a direct relationship with each other. For example, if the mental dimension is damaged, the physical dimension is also damaged, and vice versa. So in addition to exercise and observing the health principles related to the health of the body, you should do activities for the health of the soul.

Today we live in an age full of conflict and work! So we have very little time left for rest and leisure. That is why we try to spend this short but valuable time in the best possible way. For example, to play with our loved ones or to spend time with them in any way. Slaves help us to enjoy this short time with our loved ones and away from any digital objects!

It is almost impossible for someone to be a social and happy person but not know slaves. Maybe if we had lived a few years ago, I would have said that everyone is familiar with this type of game, or at least one manch, chess or backgammon game can be found in their homes, but now the situation is different and some are somehow with these games. They have become strangers that if we ask them what my slave is, they cannot answer our question correctly.

Today, virtual and digital entertainment do not allow us to use slave games, and have caused people to move away from periodic and friendly games, as well as away from those groups themselves. Most people inadvertently immerse themselves in a world that robs them of their intelligence, vision, and social relationships.

If you want to understand the deterioration of the situation, just take a look at parties and family gatherings and see that instead of playing in the yard or having fun with a manch, a snake, a dose, etc., one person holds a mobile phone or tablet in their hands. And are exchanging games.

Thanks I'll check this info out at a later time.
So if a game does not have tools but needs to be thought, it is an intellectual game but not a slave. For example, pantomime game, if played without any tools, is just an intellectual game and is not considered a slave game. But if there are any cards that are used, it will be included in the category of boards. Why slave? Slaves, in addition to being fun and entertaining, reinforce different dimensions of human beings. For example, Jaliz game strengthens the power of transaction in humans. The other games also somehow boost human talent.

Game time also indicates how much and maximum time you should devote to the game. There are games that end in 10 minutes and these games are suitable for when you have little time to rest.

In today's world there is a wide range of recreation and entertainment. With a quick look at Durhami and today's parties, the vacancy of games such as chess, manch, etc. is strongly felt. These games have given way to computer games. Perhaps one of the reasons for abandoning board games or old board games such as chess in dorms is the repetition of such games.

It may have happened to you that you want to play but you have no idea how to play. Usually in this situation, you enter Instagram and after hours of spinning, you look at the lost hours. But what if we want to have a useful and attractive hobby?

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